PHP判断一个经纬度点是否在多边形区域内

#   PHP判断一个经纬度点是否在多边形区域内



<?php


    $point=[
          'lng'=>121.427417,
          'lat'=>31.20357
      ];
      $arr=[
          [
              'lng'=>121.23036,
              'lat'=>31.218609
          ],
          [
              'lng'=>121.233666,
              'lat'=>31.210579
          ],
          [
              'lng'=>121.247177,
              'lat'=>31.206749
          ],
          [
              'lng'=>121.276353,
              'lat'=>31.190811
          ],
          [
              'lng'=>121.267442,
              'lat'=>31.237383
          ],
      ];
      $a= is_point_in_polygon($point, $arr);
      var_dump($a);
    /**
     * 判断一个坐标是否在一个多边形内(由多个坐标围成的)
     * 基本思想是利用射线法,计算射线与多边形各边的交点,如果是偶数,则点在多边形外,否则
     * 在多边形内。还会考虑一些特殊情况,如点在多边形顶点上,点在多边形边上等特殊情况。
     * @param $point 指定点坐标
     * @param $pts 多边形坐标 顺时针方向
     */
    function is_point_in_polygon($point, $pts) {
        $N = count($pts);
        $boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
        $intersectCount = 0;//cross points count of x 
        $precision = 2e-10; //浮点类型计算时候与0比较时候的容差
        $p1 = 0;//neighbour bound vertices
        $p2 = 0;
        $p = $point; //测试点
        $p1 = $pts[0];//left vertex        
        for ($i = 1; $i <= $N; ++$i) {//check all rays
            // dump($p1);
            if ($p['lng'] == $p1['lng'] && $p['lat'] == $p1['lat']) {
                return $boundOrVertex;//p is an vertex
            }
            $p2 = $pts[$i % $N];//right vertex            
            if ($p['lat'] < min($p1['lat'], $p2['lat']) || $p['lat'] > max($p1['lat'], $p2['lat'])) {//ray is outside of our interests
                $p1 = $p2;
                continue;//next ray left point
            }
            if ($p['lat'] > min($p1['lat'], $p2['lat']) && $p['lat'] < max($p1['lat'], $p2['lat'])) {//ray is crossing over by the algorithm (common part of)
                if($p['lng'] <= max($p1['lng'], $p2['lng'])){//x is before of ray
                    if ($p1['lat'] == $p2['lat'] && $p['lng'] >= min($p1['lng'], $p2['lng'])) {//overlies on a horizontal ray
                        return $boundOrVertex;
                    }
                    if ($p1['lng'] == $p2['lng']) {//ray is vertical                        
                        if ($p1['lng'] == $p['lng']) {//overlies on a vertical ray
                            return $boundOrVertex;
                        } else {//before ray
                            ++$intersectCount;
                        }
                    } else {//cross point on the left side
                        $xinters = ($p['lat'] - $p1['lat']) * ($p2['lng'] - $p1['lng']) / ($p2['lat'] - $p1['lat']) + $p1['lng'];//cross point of lng
                        if (abs($p['lng'] - $xinters) < $precision) {//overlies on a ray
                            return $boundOrVertex;
                        }
                        if ($p['lng'] < $xinters) {//before ray
                            ++$intersectCount;
                        }
                    }
                }
            } else {//special case when ray is crossing through the vertex
                if ($p['lat'] == $p2['lat'] && $p['lng'] <= $p2['lng']) {//p crossing over p2
                    $p3 = $pts[($i+1) % $N]; //next vertex
                    if ($p['lat'] >= min($p1['lat'], $p3['lat']) && $p['lat'] <= max($p1['lat'], $p3['lat'])) { //p.lat lies between p1.lat & p3.lat
                        ++$intersectCount;
                    } else {
                        $intersectCount += 2;
                    }
                }
            }
            $p1 = $p2;//next ray left point
        }
        if ($intersectCount % 2 == 0) {//偶数在多边形外
            return false;
        } else { //奇数在多边形内
            return true;
        }
    }


?>


# xiaoxiao [ 2024-02-10 ]

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